Wednesday, March 9, 2011

GAME Plan

I want to begin my focus on NETS standard #1: "Facilitate and Inspire Student Learning and Creativity: Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:" (ISTE, n.d.). Within that standard, there are two performance indicators in which I would like to strengthen my own confidence and proficiency by using the GAME model.

Goal:
B. Engage students in exploring real-world issues and solving authentic problems using digital
tools and resources
D. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments

Action:
1. Come up with "real-world issues" that students or professionals may encounter and have students brainstorm ideas to solve these issues.
2. Create engaging learning environments that involve networking and collaboration

Monitor:
1. View students’ solutions to problems
2. Collaborate with students on how to approach activities and assignments

Evaluate/Extend:
1. Have students work towards solutions and then analyze whether their solutions worked. Was it the best solution?
2. Reflect on outcomes

Resources:

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

ISTE NETS for Teachers 2008. (n.d.). International Society for Technology in Education Home. Retrieved March 9, 2011, from http://www.iste.org/standards/nets-for-teachers/nets-for-teachers-2008.aspx

3 comments:

  1. Hi, Ross -
    What subject area are you teaching? One great collaboration/communication tool another teacher told me about is Edmodo. It is basically a Facebook page for Education. You can post things to students, you can have them sign up for text reminders or emails. It seems very user-friendly. The English teacher I learned about this from, sends out reminders of when essays are due. He said the students love it because it goes to their phone, therefore, if they are at an event or doing something they still get the message and can plan accordingly. Hope this gives you a new idea you can use!

    Cristina

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  2. I also have the goal of students exploring real-world issues. I think the best way to do this is have them brainstorm up ideas by looking at their world, community, and life. This may lead to a project on recycling, animal life, water conservation, etc. The possibilities are endless. I think having them look in the local paper for problems/issues is a good first step.

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  3. Hi Ross,
    A focus on real world issues creates an authentic context for learning--this is usually very motivating for students but also give them a way to connect content to experiences that are more concrete and accessible. That is, most students will find a concept more memorable and meaningful if they can connect it to something "real" in their lives.

    The emphasis on problem solving can be very empowering as students step into roles they will need to take on in a 21st century workplace--again, taking an active role in problem solving rather than waiting for their teacher to provide answers.

    I enjoyed your posting.

    Susan

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