Sunday, April 24, 2011

Using the GAME Plan Process with Students

The NETS for Students coincide directly to those of the teachers. Students are to focus in on creativity, communication/collaboration, critical thinking, citizenship, research, and technology operations. These are areas that are not only beneficial for our students, but for the teachers, as well.

As I look over the past few weeks and the GAME plan I established, I realize that the students were following a plan although they were most likely not aware that they were doing so. I gave them a goal, they choose what actions to take, they monitored their progress, and thne evaluated their work. Some realized that their first actions were not great, they monitored their grade, evaluated that they didn't like it, and changed their actions. Some saw that they were on the right track and found their plan successful.

Just as this class did for me, I believe that bringing this process to their attention will help them see how easy it can be to work towards their goal. Once the students realize that they are already taking these actions, they will find it is not hard to continue to implement them throughout their work.

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